Valleria Darkmoon
Convicts and Savages Shadow Cartel
285
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Posted - 2014.07.28 04:48:00 -
[1] - Quote
Christopher Mabata wrote:100mn cap stable NOMEN can slam into a freighter like a semi truck and send it off the undock, at which point you just keep the bumps up until it is safely off the undock ( usually about 30kms in my book ). then tackle and web and let the guns do the rest of the talking.
Sometimes in low sec you have to think like your in high sec in regards to station games. except you wont get CONCORD intervention just some pesky station guns. ( which barely hurt most well tanked ships ) 30 km off the undock? That's way farther than you need to go. These are freighters they have no Mids and so can't fit a prop mod and travel at ~100 m/s at the best of times. 5 km off the undock should be plenty, even if you web it only once and stay out of the way to let it try to get back you still have almost a full minute to kill it. Getting people to help kill one shouldn't be a challenge either so you should easily kill it by then. More bumps and more webs and it should easily get stuck out that far. This is why people don't cyno to the gate in the first place, being 5 km away from the gate is potentially a death sentence.
Both the JFs I've killed have been as a result of a poor cyno pilot hugging a station a little too hard or picking a station that doesn't have a cyno safe docking ring. Often some of the mining outpost stations that are built out of gigantic asteroids have extremely generous docking rings and are often safest, though there are others as well.
If you're ever in doubt undock two ships from a station have one stop on the undock and the other one fly out until you are 10 km from the ship on the undock, now check the station, are you still at zero? If yes, you can fly back in 5 km and light cyno reasonably safely. If no, you are risking a bounce or landing out of the docking ring if you cyno where you are. The farther you can get from the ship on the undock before the station stops being at 0 the safer it will be to light a cyno there because you have to remember the cap ship coming in might be big enough to bounce still due to it's size if it spawns as close as possible to the station, so you want some cushion to work with. Reality has an almost infinite capacity to resist oversimplification. |